AI Insights · Timothy · October 2021
Top 5 Horror Games on Android in Central America Q3 2021
Explore the performance of the top 5 horror games on Android in Central America during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, horror games on the Android platform in Central America showed varied performance metrics. Here's a look into the weekly downloads, revenue, and active users for the top 5 games in this genre.
Identity V from NetEase Games saw its weekly revenue peak at around $6.1K in early August, followed by a decline, ending September at approximately $5.2K. Weekly downloads fluctuated, starting at 1.1K in late June and decreasing to 906 by the end of September. The game maintained a steady number of active users, starting at 18.8K and slightly dipping to 17.7K by the end of the quarter.
Dead by Daylight Mobile from Behaviour Interactive experienced an increase in weekly revenue, reaching a high of $2.5K in mid-August, before settling around $1.5K at the end of September. Weekly downloads were fairly stable, starting at 2.6K in late June and ending with 2.1K in late September. Active users saw a minor decline from 10.4K to 9.4K over the quarter.
Five Nights at Freddy's 2 from Clickteam USA LLC showed a consistent trend in weekly revenue, peaking at $1.1K in mid-July and gradually decreasing to around $684 by the end of September. Downloads started at 1.1K in late June, seeing a dip and ending at 954 in late September. Active users fluctuated slightly, beginning at 6.2K and closing the quarter at 5.9K.
Five Nights at Freddy's also from Clickteam USA LLC, saw its weekly revenue remain relatively stable, peaking at $865 in late June and ending at $662 in late September. Downloads began at 920 and decreased to 754 by the end of the quarter. Active users followed a similar pattern, starting at 3.6K and ending at 3.1K.
Finally, Five Nights at Freddy's 4 from Clickteam USA LLC, had lower weekly revenue compared to its predecessors, peaking at $532 in early August and ending at $389 in late September. Downloads started at 611 in late June, showing a slight decline and ending at 481 by the end of September. Active users increased from 973 to 1.1K by mid-September before dropping to 865 at the end of the quarter.
These insights are based on Sensor Tower data, providing a glimpse into the performance of top horror games on Android in Central America. For more detailed insights, visit Sensor Tower.